Status/Method
Method

Method: how this site decides

There is no official ROB RUN server API. Every status site is therefore inferring. This page writes down exactly how the inference works, so you can judge it instead of trusting a green dot.

Two public signals, one derived signal

The Steam Web API exposes a single number for the whole game: players online right now. Steam's News API exposes developer announcements. The third input is what visitors report on this site. Nothing else is public — not per-server health, not queue depth, not regional latency.

Sampling

A Cloudflare cron reads the player count every five minutes and stores it with the exact observation time. Failures are stored as unavailable, never as zero. A reading older than thirty minutes is not used to claim anything about the present.

The drop ladder

The baseline is the mean of successful samples taken 60 to 120 minutes before the latest reading. A drop of 35% or more is published as degraded; 60% or more is published as a suspected outage. A zero reading is published as an unconfirmed outage, because Steam occasionally returns zero while rebuilding its cache.

Reports

Anonymous reports are counted in fifteen-minute windows. More than 25 in a window, or three times the three-day average, pushes the verdict to at least degraded. The note text is never published verbatim, and the IP is only hashed for rate limiting.

Recovery

A single good reading does not clear an incident. The board returns to normal only after three consecutive calm samples — within 20% of baseline — with reports back near their usual rate. This is deliberate hysteresis: it stops a flapping counter from producing fake all-clears.

Blind spots we refuse to paper over
  • A healthy count never means every server is healthy. It means people are playing.
  • A failed API call is never drawn as zero players on a chart.
  • We do not publish per-server wipe times, because no public source exists.
  • We do not invent incidents. If the developer has not spoken and numbers look normal, the page says normal.
Thresholds in one table
SignalThresholdPublished state
Player count≥ 60% below 1 h baselineOutage suspected
Player count≥ 35% below 1 h baselineDegraded
Player countExactly zeroUnconfirmed outage
Reports> 25 in 15 min, or > 3× 3-day averageDegraded at minimum
Recovery3 consecutive samples within 20% of baselineOperational
DataNo successful sample for 30 minUnknown — not offline
Retention and corrections

Samples are kept indefinitely at five-minute resolution so long windows stay honest. Anonymous reports are kept for 30 days, then deleted. If a reading is later found to be wrong, the correction is written into the incident note rather than silently edited.