Status/Guides
Guides

ROB RUN guides

Short, practical pages for the problems players actually hit: connection failures, the wipe, regions, and the infamous status-information screen. No filler, no invented server data.

How the verdict is computed

One-hour baseline, a 35% / 60% drop ladder, report bursts, and a three-sample recovery rule. Every threshold and every blind spot is written down.

Two public signals, one derived signal

The Steam Web API exposes a single number for the whole game: players online right now. Steam's News API exposes developer announcements. The third input is what visitors report on this site. Nothing else is public — not per-server health, not queue depth, not regional latency.

Sampling

A Cloudflare cron reads the player count every five minutes and stores it with the exact observation time. Failures are stored as unavailable, never as zero. A reading older than thirty minutes is not used to claim anything about the present.

The drop ladder

The baseline is the mean of successful samples taken 60 to 120 minutes before the latest reading. A drop of 35% or more is published as degraded; 60% or more is published as a suspected outage. A zero reading is published as an unconfirmed outage, because Steam occasionally returns zero while rebuilding its cache.

Reports

Anonymous reports are counted in fifteen-minute windows. More than 25 in a window, or three times the three-day average, pushes the verdict to at least degraded. The note text is never published verbatim, and the IP is only hashed for rate limiting.